Interfacing Actuality has taken the notion of interfaces as a point of entry for enacting a shift currently taking place in our reality, which is demonstrated by the phenomenon of the metaverse. This shift I have termed the prototyping of actuality. Interfacing actuality refers to the metaverse as the technical system by which the actual becomes an interface.
Microverse delves into the vibrational essence of the natural world. The instrument sounds without being touched, and the waves it emits are seen in space. Visitors can navigate this otherwise imperceptible reality thanks to a virtual reality experience.
In this artwork, the intersection of digital and cultural histories is explored through the research and reimagining of “card stunts” used in various historical contexts where individuals become only a pixel and are surrogates to the collective inertia.
New Extractivism explores the concept of a new form of extractivism in the stack behind contemporary technological systems creating a blueprint of a machine-like superstructure: a super allegory.
By utilizing religious iconography from the artist’s upbringing and fusing it with contemporary queer imagery, viewers will witness an apparition that will protect and unite all who experience it.
Silicon Beach, inspired by the name of the company that created the Dark Castle video game in 1986 when WASD keys were used for the first time, is the name of our virtual space where all the MUD 3.0: WASD artwork portals are displayed.
Interfacing Actuality has taken the notion of interfaces as a point of entry for enacting a shift currently taking place in our reality, which is demonstrated by the phenomenon of the metaverse. This shift I have termed the...
New Extractivism explores the concept of a new form of extractivism in the stack behind contemporary technological systems creating a blueprint of a machine-like superstructure: a super allegory.
Microverse delves into the vibrational essence of the natural world. The instrument sounds without being touched, and the waves it emits are seen in space. Visitors can navigate this otherwise imperceptible reality thanks to a virtual reality...
On this artwork the intersection of digital and cultural histories is explored through the research and reimagining of “card stunts” used in various historical contexts where individuals become only a pixel and are surrogate to the collective inertia.
By utilizing religious iconography from the artist’s upbringing and fusing it with contemporary queer imagery, viewers will witness an apparition which will protect and unite all who experience it.
A virtual twin of XRhub, the MUD Foundation XR Lab, and gallery space based in Little Haiti, Miami, Florida, US.
In a virtual environment, a set of drone-like beings analyze and manipulate an organic mass-like entity. Testing modes of interaction through varying intensities of light and touch, the drones train to interact with a section of a sentient world...
A music composition takes place in a virtual reality space, where the spectator - user - will be able to move around it, altering the music depending on where they are within the space. The work features video as well, this being part of the...
We Are Being Watched is a computer-generated work comprising 4 screens and a live feed projection. Each screen displays one word of the aforementioned title, moving vertically on the screen, glitching like damaged VHS tapes...
Pilgram: Naked Link 3.0 is the continuous process of a conceptual work that explores the boundaries between data visualization and art made from data collection, creating a link between scientific InfoVis & data sublimation. Pilgram 1.0, the first...
Pilgram 1.0 was a commission for an Instagram-based exhibition by the Boffo NY Foundation. Works in the project were Instagram posts in real-time. Titled after the combination of the terms Instagram and pilgrim, it consisted of a symbolic...